HarmonyOS Next Smart Home Panel: A Developer's Guide
HarmonyOS Next Smart Home Control Panel Development Guide
Building a smart home control panel compatible with various devices and offering intuitive user interaction is crucial in today's rapidly evolving smart home landscape. HarmonyOS Next's powerful capabilities provide the perfect foundation for creating a control panel boasting rich features, a visually appealing interface, and streamlined operation. This guide delves into the development process step-by-step.
UI Design Considerations for Smart Home Applications
Core Function Decomposition: Device Control, Scene Management, Data Display
A smart home control panel's core functionality centers around device control, scene management, and data display. Device control allows users to manage smart devices (lights, sockets, air conditioners, etc.) directly from the panel. Scene management enables users to preset coordinated device actions for various situations (e.g., "Homecoming Mode," "Sleep Mode"). Data display provides real-time information on device status and environmental data (temperature, humidity).
UI Adaptation for Different Screen Sizes: Mobile Phones, Tablets, and Smart Screens
UI design should adapt to the varying screen sizes and interaction methods of different devices.
- Mobile Phones: Given their smaller screens and touch-based interaction, the UI should be simple and focused on core functions. A bottom tab navigation is ideal for one-handed use, separating functions like Device Control, Scene Management, and Data Display into distinct tabs.
- Tablets: Tablets' larger screens and greater operating space lend themselves to a dual-column layout. This could display a device list on one side and selected device details on the other.
- Smart Screens: Large smart screens (often used in living rooms) benefit from a three-column layout: a sidebar for navigation, a central area displaying devices as larger cards, and a right-hand panel for detailed control of selected devices.
Implementing Dynamic Layouts with SideBarContainer, Navigation, and Grid
Large-Screen Devices: Three-Column Mode (Sidebar + Device List + Device Details)
For large screens, a SideBarContainer
creates the sidebar, Navigation
manages page switching, and Grid
arranges the device list. The following code illustrates this:
@Entry
@Component
struct BigScreenPanel {
@State selectedDevice: string = ''
@State deviceList: string[] = ['Socket', 'Light', 'Air Conditioner']
@State deviceDetails: { [key: string]: string } = {
'Socket': 'Socket Status: On',
'Light': 'Light Brightness: 50%',
'Air Conditioner': 'Temperature: 26℃'
}
build() {
SideBarContainer(SideBarContainerType.Embed) {
// Sidebar
Column() {
ForEach(['Device Control', 'Scene Management', 'Data Display'], (item) => {
Text(item).fontSize(20).onClick(() => {
// Click logic for the sidebar
})
})
}
.width('20%')
.backgroundColor('#F1F3F5')
Column() {
// Device List
GridRow() {
ForEach(this.deviceList, (device) => {
GridCol({ span: 4 }) {
Column() {
Text(device).fontSize(18).onClick(() => {
this.selectedDevice = device
})
}
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
}
})
}
// Device Details
Column() {
Text(this.deviceDetails[this.selectedDevice] || '').fontSize(16).padding(10)
}
}
.width('80%')
}
.sideBarWidth('20%')
.showSideBar(true)
}
}
Small-Screen Devices: Dual-column Mode (Bottom Tab Switching + Device Details Page)
On smaller screens, bottom tabs handle page switching. Navigation
manages page transitions, and Grid
structures the device details page.
@Entry
@Component
struct SmallScreenPanel {
@State currentTab: number = 0
@State selectedDevice: string = ''
@State deviceList: string[] = ['Socket', 'Light', 'Air Conditioner']
@State deviceDetails: { [key: string]: string } = {
'Socket': 'Socket Status: On',
'Light': 'Light Brightness: 50%',
'Air Conditioner': 'Temperature: 26℃'
}
build() {
Column() {
if (this.currentTab === 0) {
// Device List Page
GridRow() {
ForEach(this.deviceList, (device) => {
GridCol({ span: 12 }) {
Column() {
Text(device).fontSize(18).onClick(() => {
this.selectedDevice = device
})
}
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
}
})
}
} else {
// Device Details Page
Column() {
Text(this.deviceDetails[this.selectedDevice] || '').fontSize(16).padding(10)
}
}
Tabs({ barPosition: BarPosition.End }) {
TabContent() {
// Device Control Page
}
.tabBar(
Column() {
Image($r('app.media.device_control_icon')).width(24).height(24)
Text('Device Control').fontSize(12)
}
.justifyContent(FlexAlign.Center).height('100%').width('100%')
)
TabContent() {
// Scene Management Page
}
.tabBar(
Column() {
Image($r('app.media.scene_management_icon')).width(24).height(24)
Text('Scene Management').fontSize(12)
}
.justifyContent(FlexAlign.Center).height('100%').width('100%')
)
TabContent() {
// Data Display Page
}
.tabBar(
Column() {
Image($r('app.media.data_display_icon')).width(24).height(24)
Text('Data Display').fontSize(12)
}
.justifyContent(FlexAlign.Center).height('100%').width('100%')
)
}
.barMode(BarMode.Fixed)
.barWidth('100%')
.barHeight(56)
.onChange((index: number) => {
this.currentTab = index
})
}
}
}
Dynamic Device Card Arrangement with Grid Layout
The Grid
layout dynamically adjusts device card arrangement based on screen size. By manipulating the span
property of GridCol
, different layouts are achieved across breakpoints.
@Entry
@Component
struct GridLayoutForDevices {
@State currentBreakpoint: string ='sm'
@State deviceList: string[] = ['Socket', 'Light', 'Air Conditioner']
build() {
GridRow({ breakpoints: { value: ['600vp', '840vp'], reference: BreakpointsReference.WindowSize } }) {
ForEach(this.deviceList, (device) => {
GridCol({ span: { xs: 12, sm: 12, md: 6, lg: 4 } }) {
Column() {
Text(device).fontSize(18)
}
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
}
})
}
.onBreakpointChange((breakpoint: string) => {
this.currentBreakpoint = breakpoint
})
}
}
This code displays devices in a single column on mobile phones (xs
, sm
), two columns on tablets (md
), and three columns on smart screens (lg
).
Optimizing Device Control Interaction
Responsive Breakpoints for Adaptive Window Sizing
Responsive breakpoints and window size listeners ensure optimal layout across various screen sizes. The breakpoints
property and onBreakpointChange
event of the GridRow
component manage this dynamic adjustment.
@Entry
@Component
struct ResponsivePanel {
@State currentBreakpoint: string ='sm'
build() {
GridRow({ breakpoints: { value: ['600vp', '840vp'], reference: BreakpointsReference.WindowSize } }) {
// Layout content
}
.onBreakpointChange((breakpoint: string) => {
this.currentBreakpoint = breakpoint
})
}
}
Component-Based Design for Reusable Smart Device UI
Encapsulating smart device UI components (lights, sockets, etc.) improves efficiency and maintainability. Here's a LightComponent
example:
@Component
struct LightComponent {
@Prop isOn: boolean
@Prop brightness: number
@State isEditing: boolean = false
build() {
Column() {
Text('Light').fontSize(18)
if (this.isEditing) {
// Editing mode, brightness can be adjusted
Slider({ value: this.brightness * 100, min: 0, max: 100, style: SliderStyle.OutSet })
.blockColor(Color.White)
.width('80%')
.onChange((value: number) => {
// Logic to update brightness
})
} else {
// Normal mode, display status
Text(this.isOn? 'On' : 'Off').fontSize(16)
Text("`Brightness: "+this.brightness * 100+"%").fontSize(14)
}
Button(this.isEditing? 'Done' : 'Edit').onClick(() => {
this.isEditing =!this.isEditing
})
}
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
}
}
This component is then easily used in the main panel:
@Entry
@Component
struct MainPanel {
@State lightIsOn: boolean = true
@State lightBrightness: number = 0.5
build() {
Column() {
LightComponent({ isOn: this.lightIsOn, brightness: this.lightBrightness })
}
}
}
Enhanced Gesture and Remote Control: Sliding, Clicking, and Voice Control
Touch event listeners enable sliding brightness adjustments and click-based on/off switching. HarmonyOS Next's voice recognition capabilities integrate voice control.
@Component
struct InteractiveLightComponent {
@Prop isOn: boolean
@Prop brightness: number
@State isEditing: boolean = false
build() {
Column() {
Text('Light').fontSize(18)
if (this.isEditing) {
Slider({ value: this.brightness * 100, min: 0, max: 100, style: SliderStyle.OutSet })
.blockColor(Color.White)
.width('80%')
.onChange((value: number) => {
// Logic to update brightness
})
} else {
Text(this.isOn? 'On' : 'Off').fontSize(16)
Text("`Brightness: "+this.brightness * 100+"%").fontSize(14)
}
Button(this.isEditing? 'Done' : 'Edit').onClick(() => {
this.isEditing =!this.isEditing
})
}
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
.onTouch((event) => {
if (event.type === TouchType.Swipe) {
// Logic to adjust brightness according to the sliding direction
} else if (event.type === TouchType.Click) {
// Logic to switch on/off by clicking
}
})
}
}
import { speech } from '@ohos.speech';
@Entry
@Component
struct VoiceControlledPanel {
@State lightIsOn: boolean = true
@State lightBrightness: number = 0.5
aboutToAppear() {
speech.init({
onResult: (result) => {
if (result.includes('Turn on the light')) {
this.lightIsOn = true
} else if (result.includes('Turn off the light')) {
this.lightIsOn = false
} else if (result.includes('Brighten the light')) {
this.lightBrightness = Math.min(1, this.lightBrightness + 0.1)
} else if (result.includes('Dim the light')) {
this.lightBrightness = Math.max(0, this.lightBrightness - 0.1)
}
},
onError: (error) => {
console.error('Voice recognition error:', error)
}
})
speech.start()
}
aboutToDisappear() {
speech.stop()
}
build() {
Column() {
InteractiveLightComponent({ isOn: this.lightIsOn, brightness: this.lightBrightness })
}
}
}
This approach enables a feature-rich, user-friendly smart home control panel leveraging HarmonyOS Next's capabilities.
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